Moved!

From this point forward our devblog can be found and is only updated HERE.

Thanks Blogger,
- Facepalm Games






MindTrek Indie Games Awards 2011

"Amazing audiovisual atmosphere. Physics, graphics and audio well balanced. Fresh approach to traditional side scroller adventure genre". - http://www.mindtrek.org/2011/conference/mindtrek-indie-games-awards-2011-nominees

During the next few weeks we're apparently finalists in two different events!

The Swapper is an IndieCade finalist!

We're happy to announce that The Swapper is one of the finalists at the 2011 IndieCade festival.
Come visit us during the Game Walk (October 8-9) if you happen to be around Culver City.



The whole list of all the awesome finalist games can be seen here.

The Swapper at Freeplay Festival 2011




The Swapper won!


Above, from left: Carlo (sound designer, composer), Olli (programmer, artist), Otto (level designer)


Develop conference

The Swapper was chosen as one of the 10 finalist to be presented at the Develop Conference Indie Showcase. In slightly over one week we'll be there. If you happen to visit the showcase, make sure to vote for your favourite game via  the "People's Choice" ballot!

Also, The Swapper lately joined Facebook.

Vacuum

New website is up

Facepalm Games is proud to announce that it now officially has an official website at facepalmgames.com.
There are some new screenshots to check out and a mailing list to subscribe.

It'd also be worth mentioning that the team now consists of two guys (it used to be just one). My main roles are still programming and art, while the other guy focuses on creating environments and designing puzzles as exciting as ever possible.


Polonez

I decided to try what I could accomplish in terms of developing a game from scratch if I constrained the development time to a few hours. The original idea was to improvise a game during a 1,5 hour bus trip which was a bit unrealistic to be honest.


When I entered the bus I had no idea of what kind of game to create and when I left the bus I had a very generic arena shooter engine. After that I basically flipped the game mechanics around.







The game was finished in about 5 hours (most of which went into polishment) and it's at least pretty addictive. It might also be pretty easy to see that a certain developer has influenced both the development method and graphical style :)


Polonez can be downloaded here 
(Windows only, wine might work).
The music was made by Luke Thomas.


Testing

This is something I almost forgot to post. It happened during an intense testing day one and half weeks ago: