Progress update, finally..

I've been terribly busy working on the game. Below is a new trailer.
There are still lots and lots of small things to do gameplay-wise, for example polishing the character movement and animation code. Because the animation is procedural/physics based it's all about patiently tinkering with different values. On with the video:


3 comments:

Anonymous said...

What about some screenshot? :)

Anonymous said...

Looks absolute superb. Keep up the great work!

garlandobloom said...

Wow, I sort of got a lump in my throat just from the concept of the game. Really powerful statement the game is making. Could be interesting puzzles too. Love what you're doing tonally.

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